Titanfall 2 changes to be made based on beta feedback
Aug 25 2016
Last weekend, Titanfall 2 opened its doors to allow players a sneaky peek in the name of a technical test. Developers Respawn will be doing the same again this weekend - so if you want to see what all the fuss is about, from Friday 25th to Sunday 27th August, there's your chance.
Still, they've chose to tune air speed and wall-running speed to be faster due to the feedback. This is fixed now, so players should once again accumulate and retain more speed when chaining wallruns.
Titan dashes will recharge faster.
Taking note of the reviews from testers, the developing studio chose to close the Tech Test for "Titanfall 2" last Sunday, Aug. 22 at 9 p.m. PST, presumably so they could get to work on the kinks of the game. So, changes to pilot mobility stemmed from a desire to improve our gunplay, and not a desire to slow down movement.
"We actually tested datacenters going offline completely and we learned how quickly we could move 100% of users from one datacenter into another datacenter".
One previously unadvertised gameplay change involves the rodeo mechanic, in which players leap onto and sabotage enemy Titans: where previously this meant an instant kill, now the player removes a battery from the Titan, reducing its health and gaining the ability to re-insert the battery into a friendly Titan. Rather than remove the system, they want to monitor how it performs when players have full access to it. You're not alone. Tens of thousands of players have shared their opinions with Respawn, and the developer has decided to make some changes due to this feedback.
In an effort to reward players for focusing on objectives, Respawn adjusted the way you earn a Titan-Titanfall 2 no longer passively builds your meter as time passes. Some of the issues that players have been reporting have already been addressed and will be updated for the second tech test the upcoming weekend.
Well, from what we are hearing from the developers right now, it looks the developers is looking to offer us a totally different game. In its place, we have something relatively more sedate (though it still remains a fast moving game, all said and done). Do they go far enough? Let us know in the comments.