HTC hasn't yet mentioned increased PC-spec requirements for this newer, higher-res Vive, however, nor about whether the Vive Pro will use any resolution-smoothing tricks for weaker PCs. Today, at their press conference before CES 2018, HTC announced two new hardware products-the Vive Pro and the Vive Wireless adapter.
Remember when last week, HTC did a major tease featuring a new headset with better resolution than the previous models?
The Vive Pro has a 2880 x 1600 dual OLED display, falling short of the rumoured 4K resolution but still 78% greater than the 2160 x 1200 original.
That's particularly the case for high-end VR systems like the Vive or rival Oculus Rift, a headset from Facebook's Oculus unit. On the current model, the headphones were only available as an add on.
HTC has unveiled what's next for its PC virtual reality platform, Vive. Having stereo cameras on the device have the potential to provide a lot of utility ranging from a stereo view of your surroundings when you are nearing the chaperone boundaries to potential AR applications.
While it keeps the same shape as the basic Vive, the Pro comes in a new blue shell and, more importantly, has built-in headphones, dual mics and an amplifier, promising to offer some nice 3D spatial audio.
The Vive Pro is compatible with Steam VR v1.0 and v2.0 tracking, and can utilize up to four base stations.
The new headset will also come with integrated headphones, and is created to be lighter and more comfortable than the existing Vive headset. Pricing for both configurations is yet to be announced.
We'll have more on Vive Pro and the Vive Wireless Adaptor as it's made available.
The Vive Wireless Adaptor will ship in quarter three of 2018 to customers worldwide. We'll be testing it out later today to find out if this redesign has helped with the comfort, and whether the headset feels lighter as a result. One of the complaints of the original Vive was that it was hard to adjust and heavy, and you had to plug in headphones, creating another cable dangling to potentially upset your VR experience.