That's according to a number of sources, including video games personality Geoff Keighley on Twitter (below) and PCGamer, who were at a briefing about upcoming DOTA 2 card game Artifact at Valve's offices in Bellevue, Washington. The marketplace generates a lot of revenue even when the company does nothing, so producing games isn't all that commercially viable compared to simply sitting back and watching the money roll in. "The new arrow we have in our quiver, really, is our ability to develop hardware and software simultaneously", he said. After years of silence (and several very public bouts of fan disappointment that have been embarrassing for the company), Gabe Newell has announced that his company, Valve, will finally return to games in earnest. Of these games, three will be in VR, as Newell revealed in an interview with Eurogamer. Let us know your thoughts in the comment section below. He said his investments into Vive were an effort to "offset" the impact of Microsoft and Facebook looking into OS and VR concepts that the company considered less open. New skins, amiibo, and other peripherals to continue the hype of series that we love so much.
Valve has been heavily focused on Steam and hardware over the last few years, stretching as far as getting knee deep in one of the best VR headsets on the market with the HTC Vive, but Gabe explained this as "an investment in the future".
Said in classic Newell form (he's known to be a bit cheeky), his commentary definitely did little to dampen that fandom flame. Newell says we can expect the company to start creating experiences tailored to new hardware based on the knowledge they've earned creating new inputs (like the Steam controller). "That's something we've been jealous of, and that's something you'll see us taking advantage of subsequently". And he can make the hardware look as good as possible because he's designing the software at the same time that's really going to take advantage of it.