The combination of GeForce GTX GPUs and NVIDIA Game Ready Drivers, along with NVIDIA GameWorks VR and DesignWorks VR technologies, deliver the fast performance and low latency required for an awesome virtual reality experience.
Certain statements in this press release including, but not limited to, statements as to: the features, performance and benefits of GeForce GTX VR Ready systems and graphics cards; and participating vendors in the GeForce GTX VR Ready program are forward-looking statements that are subject to risks and uncertainties that could cause results to be materially different than expectations.
Does your desktop or laptop, or the one you're eyeing as a purchase, have the necessary specs to power a virtual-reality headset? As a result, NVIDIA will be starting an initiative to help consumers spot systems that are ready for VR with a new badge bundled with select GTX graphics cards.
General manager of emerging technologies Jason Paul said that navigating a new technology like virtual reality "can be daunting" for customers.
According to Nvidia, just around 13 million computers or so will be powerful enough to run virtual reality in the most ideal setup: an enjoyable, high-frame-rate experience for the person under the headset. For a smooth experience you don't want to go below 30fps. It's about a sevenfold increase in raw performance to render for VR versus traditional PC gaming. So far, only two headsets, Google's Cardboard and Samsung's Gear VR, are being offered to consumers.
As the launch dates for the Oculus Rift and HTC Vive rapidly approach, it is time to start reevaluating your PC's capabilities. You'll be at the entry point of being able to run VR at the above settings.
IHS, however, has these figures nearly completely reversed.
In other words, it's pretty clear that the future of virtual reality is a bit... unclear.